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3Dsense Portfolio
A collection of my completed/polished assignments throughout my course.

Term 1

 

Figure drawing and Rendering Techniques -  Instructor: Ray Toh

Term 1
Figure Drawing

Basic Three-dimensional Construction

DDI26_JasperLim.jpg
DDI26_Jasper Lim.png
DDI26_Jasper Figure Drawing.jpg
Assgn3- Organic figure drawing 2.jpg
DDI26_JasperLim_ character renderingfinal.jpg

Greyscale Rendering for 3d forms

Final Assignment -  Fully-rendered character piece

More construction, anatomy and clothing practice alongside determining the final product.

DDI26_Jasper_Clothingstudy2.jpg
DDI26_Jasper_Hairandclothesposefix.jpg

Final rendered piece, Decided to go with a fashion magazine type illustration and imitating the Player character Fashion Magazine created by Bungie.

DDI26_Jasper_Hairandclothesfinal.jpg

Intro to photoshop + Digital Rendering Techniques - 

Instructor: Cong Yeo

Greyscale and Material Rendering Assignments

Intro to Photoshop
exercise_01.jpg
DDI26_JasperLim_Coloredobj.jpg

Master Study assignments for lighting, shapes and color

DDI26_Jasper _1hourmaster_1.jpg
DDI26_Jasper _1hourmaster_2.jpg
DDI26_Jasper _1hourmaster_3.jpg
DDI26_Jasper _Jeremy Lipking_30mins.jpg

First Character rendering assignment, sort of chickened out once i got to the face and focused on materials instead.

DDI26_Jasper_Wattsonlighting.png

Final Assignment: Rendered Character Bust

Decided to do a fan-piece of Lich Queen Jaina from Hearthstone

Moodboard, References and Thumbnails

Referencefinal.jpg
Characterdraft.jpg

Final Render

DDI26_JasperLim_Characterenderfinal.jpg

Anatomy 1 and 2 -  Instructors: Chia Kai and Cong Yeo

Anatomy
DDI26_JasperLim_Skeletonfullbody.jpg
DDI26_JasperLim_Anatomy1face.jpg
DDI26_JasperLim_Arm_And_Muscle.jpg
DDI26_JasperLim_Torso.jpg
DDI26_JasperLim_Megmuscle.jpg
DDI26_JasperLim_ArmAnatomy2_female.jpg
DDI26_Jasper_TorsoFemale.jpg
DDI26_JasperLim_ArmAnatomy2_male.jpg
DDI26_Jasper_TorsoMale.jpg
DDI26_JasperLim_Leganatomy2.jpg
DDI26_JasperLim_Snowman.png
Intro to Maya

Intro to Maya -  Instructor: Chia Kai

Introduction and messing around with scenes to familiarise ourselves with Maya's functions

DDI26_JasperLim_Roomrender2.jpg
DDI26_JasperLim_Roomscene.jpg
DDI26_JasperLim_Roomrenderview2.jpg
DDI26_JasperLim_Roomrender.jpg

Lighting/ Building Modeling Assignment

building1.jpg
building2.jpg

Final Assignment: Diorama scene construction

Concept and blocking out + Planning

DDI26_Jasper_Modelblockout.jpg
UVlayout.png

UV Mapping and stages

Spent more time than i was hoping for just ouright focusing on the technical part as i enjoyed that process albeit a bit overstretching.

Ran out of time and submitted the scene without much painting in.

renderoutput.png
DDI26_Jasper_Blacksmithrenderbase.png

Final Paint in - Late submission

MayaFinalpaintover.jpg

Perspective/ Environment-  Instructor: Chia Kai

Pespective 1
DDI261121_Jasper Lim_1Point_Reflibrary.png
Brainstormpostapoc.png

Assignment 1 - Post Apocalyptic Diner

Decided to go beyond the bedroom and focus on set dressing as a side goal for the pieces while applying what was taught from the lessons.

As part of the set dressing, i created a character via mindmapping and determined what was needed for the background.

A mood and reference board was then created to aid in the construction of the piece.

DDI26_JasperLim_Perspectivefinal.jpg

Did a coloring/ Semi-rendered pass as i had time to spare.

DDI26_JasperLim_dinerpaint1point.png
DDI26_JasperLim_dinerpaint2point.png

Final Assignment : Manapunk setting

For this we have 2 scenes to build:

Exterior and Interior alongside actual worldbuilding and set dressing.

Played around a lot when it came to using Curved perspective, and ended up doing a bit of both for the Exterior environment 

DDI_Jasperlim_Thumbnailassignment_collage.jpg

Had trouble  figuring out the consctruction of the scene and trying to find a good balance between adding elements and avoiding blocking out too much of the scene in order to show the scene transitioning from the vanishing point to the front.

DDI_Jasperlim_Exterior polishincomplete.jpg
DDI_Jasperlim_Exterior polishstage2.jpg
Final piece with rough lighting pass
DDI_Jasperlim_Ext_cleanup.jpg
DDI_Jasperlim_Ext_cleanup.jpg
DDI_Jasperlim_Ext_cleanup.jpg

Close-ups on the linework detail

DDI_Jasperlim_ThumbnailassignmentInt.jpg

Thumbnails for the Interior

Wanted to emphasize more of the machinery and technical/punk part of the

theme, so i went for an indoor hangar bay.

Old Linework for the interior.

Realised that the set dressing didnt necessary fit the theme right, so i had to revaluate my references and where i drew these from. Decided to go with a more steampunk and even more so analog look.

As for the electronics i had looked a bit towards the artificer designs from Dungeons and Dragons where runes are carved into the devices to explain the mechanics a bit more.

DDI_Jasperlim_Ext_cleanupprog1.jpg
Final piece with rough lighting pass
DDI_Jasperlim_Int_cleanup.jpg
DDI_Jasperlim_Int_cleanup.jpg
DDI_Jasperlim_Int_cleanup.jpg
DDI_Jasperlim_Int_cleanup.jpg

Close-ups on the linework detail

Artgerm

First assignment that stretched over 3 weeks.

Dubbed the "Lucky Draw" assignment, everyone in the class is required to draw straws at random and while at it, pick a character that they'd want someone else to paint/render alongside the receiving student's choice of actor, and applying said actors' face on the character as if it was a live-action casting.

My classmate had picked Eren Jager from Attack from titan while i picked Keanu Reeves.

Digital Rendering Techniques and Character Art

 Instructor: Stanley "Artgerm" Lau

Characterassignment_reference 070122.jpg
DDI_Jasper_Fanartfinal.jpg
DDI_Jasper_Fanartfinalfinal.jpg
DDI_Jasper_Fanartfinalfinalfinal.jpg

First pass                              Second Pass                             Final Render

Personally, not a fan of this one.

Anatomy still has a long way to go, but the improvement is noticable enough.

DDI26_JasperLim_Flicksketch.jpg

Second and final major assignment.

Dubbed the "Creature-bend", the students are required to choose a non-human character and essentially "humanise"  that character in the form of a digital painting.

 

I went with Flick from Animal Crossing

Thumbnail and reference board

Initially decided to go with a top-down view.

but considering the complexities i reverted to a more simplistic, front facing composition and emphasized more practice on form and anatomy.

DDI26_JasperLim_Flick.jpg
DDI26_JasperLim_Flicksketchfinal.jpg
DDI26_JasperLim_Flick_greyscale.jpg
DDI26_JasperLim_Flickupdate2.png

Greyscale and lighting, followed by color and fixes to the face as always.

DDI26_JasperLim_FlickFinalfinal.png

Final Render

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